package com.terrynoya.fight.combat
{
	import com.terrynoya.geom.MVector2D;
	
	import flash.geom.Rectangle;

	public class Camera extends EngineObject
	{
		private var _location:MVector2D;
		
		private var _bounds:Rectangle;
		
		public function Camera(engine:FightEngine)
		{
			super(engine);
			this._bounds = new Rectangle();
			this._location = new MVector2D();
		}
		
		public function update():void
		{
			
		}
		
		private function move(delta:MVector2D):void
		{
			this._location = this._location.add(delta);
		}
	}
}